Each Chronicle is a separate campaign. The world continues between them.
The Eryndal Chronicles is a series of AI-driven narrative campaigns set in the same world, across different eras, factions, and perspectives. Each Chronicle is self-contained — a complete story with its own cast, its own arc, its own resolution. But the world carries everything forward. What happens in one Chronicle leaves marks on the world the next one inhabits.
The truth of what happened in the prior age — what caused the Silence, what The Wound actually is, what was contained inside it — spans all Chronicles. No single campaign will answer it completely. Some players will find pieces. Others will find questions that reframe what the first players thought they knew.
The Eryndal Chronicles
At some point — nobody can say precisely when — the historical record stopped. What came before is called the Silence. What remains of it are artifacts that don't behave like anything the current age built, ruins that suggest a civilization the church has systematically explained away, and The Wound — growing, patient, indifferent to the institutions that have built themselves on its boundary.
A group of individuals receives a summons from people calling themselves the Informed. They are not heroes. They are capable people who have not yet chosen sides. The world is about to give them a reason to choose.
Learn How It WorksThe world continues after every campaign. Future Chronicles will build on what players discover — and what they fail to prevent.
What the first Chronicle leaves unresolved will determine what the second one is about. The world decides.
Every Chronicle is shaped by the ones before it. What is found. What is lost. What is changed.
The Eryndal Chronicles is designed to expand. New campaigns. New perspectives. One world, many truths.