You have received a summons from those who call themselves the Informed.
To enter, speak the old word.

That is not the word.

Aldraveth al · dra · veth

From the tongue spoken before the Silence. The keeper of what was. The voice that does not forget. The one who watches so that nothing is lost.

This word predates the Covenant by centuries. It was used by those who understood that recording history was not merely a function but a responsibility — that truth, once buried, has a way of becoming dangerous.

You know this word. You were meant to.

The Summons The Summons

You do not know us. That is not an accident.

We are called the Informed. We are not an organization. We have no headquarters, no hierarchy, no charter. We are simply people who have seen enough of this world to understand that what most people believe about it is wrong. And we have learned, slowly and at considerable cost, that the wrong beliefs are not accidental.

Something is coming. It has been coming for longer than history remembers, but the pace has changed. We need people who are not yet known. People who have not yet chosen sides. People whose names do not appear in the Synod's registries or the Pale Office's ledgers.

We found you. We watched you longer than you would be comfortable knowing. What we saw was enough.

The world has a wound in it. Not a metaphor. An actual wound, in the actual earth, from which something seeps that has been killing the land for longer than any institution has existed, while every institution with the power to address it has found reasons not to.

The truth is buried. We have found pieces of it. The pieces are worse than the lies.

We need people willing to go looking for the rest.

— The Informed. No sigil. No seal.

Before Your First Session

What you need to do

  • 01

    Register your intent

    Submit your details in the form below. You'll receive your portal invitation when The Realm of Eryndal is ready to receive you. Use the time between to think about who your character will be.

  • 02

    Choose your in-world name

    Your character needs a name before The Chronicler can interview you. It should fit who your character is and where they come from — Eryndal has distinct naming conventions by kingdom. Think about it, but you don't need to decide before you submit. Come with something in mind.

  • 03

    Think about your archetype

    There are ten character archetypes — from The Blade to The Outcast. Each brings different capabilities to the party. Think about what kind of person you want to play and how your choice complements the others. There is no wrong choice, but there are choices with obvious gaps.

  • 04

    The Chronicler will interview you

    Once you reach the portal, The Chronicler will meet you in your private session. It will ask who you are — in character, as the person your character is. Your answers become your character. No forms. A conversation.

Register Your Intent

Answer the summons

Submit your details below. You will receive a portal invitation when The Realm of Eryndal is ready to receive you. Your information is used only to send your invitation and will not be shared or published.

Your answer has been received.

The Chronicler is watching. When The Realm of Eryndal is ready to receive you, your portal invitation will arrive. Be patient. Prepare yourself. The world does not wait indefinitely.

In the meantime, learn more about the world you are entering.

© 2026 Paul Beckford. All rights reserved.

Eryndal is original creative IP. All world-building, characters, lore, and systems are original works.

No reproduction or distribution without explicit written permission.